KEY POINTS
In just three days following its global launch, Korea’s leading metaverse, “Carrieverse,” has already achieved a relevant milestone, boasting over 100,000 daily active users (DAU).
As disclosed in a press release on April 1, the metaverse has found its main user base from regions including Thailand, the Philippines, South America, Vietnam, and Indonesia.
The platform’s gross sales have also soared to new heights, securing the 4th position in casual games within Thailand and the Philippines alike. Moreover, Carrieverse has ascended to the Top 100 Casual ranks in 86 countries worldwide.
Officially unveiled on March 28, Carrieverse, powered by blockchain technology, offers a family-oriented metaverse where users immerse themselves in various experiences guided by characters such as Carrie and Kola.
The platform also integrates a monetization model, enabling users to earn utility tokens while engaging in gameplay.
Currently, Carrieverse’s official Discord community boasts over 80,000 members. David Yoon, CEO of Carrieverse, expressed the commitment to establishing the project as a representative entity for Korea, stating, “We will do our best to become a project that represents Korea in the global Web3 gaming market.”
Teasing a forthcoming collaboration with a major IP later this month via a post on X (Twitter), Carrieverse now aims to further expand its reach.
With this achievement, Carrieverse joins the league of successful metaverse platforms.
The rise of the metaverse and blockchain-based features has sparked a wave of innovation, with players increasingly embracing these advancements. These technologies offer many advantages, including enhanced immersion, decentralized ownership of in-game assets, and opportunities for players to earn real rewards through play-to-earn models.
Projections indicate that this trend is set to continue its upward trajectory. According to Statista, the global metaverse market is forecasted to grow by 37.73% (2024-2030), resulting in a market volume of $507.8 billion by 2030.